Shigeru Miyamoto , creator of Link, at Electronic Entertainment Expo Link has almost no spoken dialogue in the game series, except for his grunts, gasps, and shouts not including the CD-i games. The prominent facial expression has only been visible since the series appeared on the Nintendo Link's creator, Shigeru Miyamoto has said in interviews that his conceptualization of The Legend of Zelda, and of Link, was based on his childhood memories of books, movies, stories, and personal experiences. He tried to make people identify with Link and have the opportunity to be heroes like the character. On the origin of the name "Link", Miyamoto had this to say: The game was to be set in both the past and the future and as the main character would travel between both and be the link between them, they called him Link.
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It was the first game of the Metroid series whose North American release featured a save system, allowing the player to have three separate save files. A Nintendo 64 game was considered during the period, but Nintendo "couldn't come up with any concrete ideas". Nintendo rarely allows overseas teams to work on its games but this was one occasion when they allowed a high-profile game to be developed by a studio outside Japan. In Metroid Prime 3: Corruption , there is a message in the Metroid breeding zone of the Space Pirate Homeworld on a computer panel that if scanned says "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion.
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